Sunday, 30 March 2014

Unit 11: Major Project - Skinning Benjamin Complete

Hello Everyone,

Here is a sample extract from my latest contribution (01/03/14) direct from Polydoodle Pictures Studio Blog. The samples below show some of the functionality within the core joints of the Benjamin skeleton. This is not using control curves it is just base movement direct from the joint of the rig. I covered each area of the body just to show the quality of the skinning of weight between the joints. Please visit the blog post to see the other areas of the character in which I performed these tests on.


EXTRACT

"Skinning Benjamin was a bit of a rigorous process as it was the first one. We had to skin weight the little tyke which was done with a combination of weight painting and the component editor. This post shows the functionality of the character at the joint level. At this point no controls have been added leaving functionality to the skeleton and the weight distribution between joints alone."

Read the full article here >>

Unit 11: Major Project - Exploring the Rig

Hello Everyone,

Here is a sample extract from my latest contribution (27/02/14) direct from Polydoodle Pictures Studio Blog. The image below is the final Benjamin rig which was found to be our best option after vigorous exploration into numerous rigging approaches. This is not to say that this was the best option but it was a stepping stone to understanding the rigging process... something which I think will make my future rigging easier and to a better standard.


EXTRACT

"There were many options to consider when we were considering our rigging options for Benjamin. Originally we thought that the puppet rig DVD by Carlo Sansonetti would be a great direction. It was of course through confusion and a lack of detailed understanding surrounding the rigging process that we decided to play it safe but not for a lack of trying out a number of methods."

Read the full article here >>