Sunday, 30 March 2014

Unit 11: Major Project - Skinning Benjamin Complete

Hello Everyone,

Here is a sample extract from my latest contribution (01/03/14) direct from Polydoodle Pictures Studio Blog. The samples below show some of the functionality within the core joints of the Benjamin skeleton. This is not using control curves it is just base movement direct from the joint of the rig. I covered each area of the body just to show the quality of the skinning of weight between the joints. Please visit the blog post to see the other areas of the character in which I performed these tests on.


"Skinning Benjamin was a bit of a rigorous process as it was the first one. We had to skin weight the little tyke which was done with a combination of weight painting and the component editor. This post shows the functionality of the character at the joint level. At this point no controls have been added leaving functionality to the skeleton and the weight distribution between joints alone."

Read the full article here >>

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