Thursday 8 May 2014

Unit 11: Major Project - "& Son" Lighting & Shader Tweaks

Hello Everyone,

Here is a sample extract from my latest contribution (26/04/14) direct from Polydoodle Pictures Studio Blog. The image below shows the lighting disparity from the earlier before texture light pass to the latter. There are specific settings I followed to create a nice ambient skin tone. To see the settings used please check out the post itself. I will probably be basing my technical document on this process so look out for that shortly!

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EXTRACT

"The image above shows a partial render of an unlit relatively flat Benjamin Badgersworth before fixes were applied to the shaders and the lighting in the scene. This is of Shot 51 where Benjamin denies that he is plotting a new prank. Light linking also played a role by allowing light to come through the windows of the interior church. This creates a kind of natural light."

Read the full article here >>

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